Coming soon... this evocative audio tour will take visitors on a journey back in time and across continents to discover how this iconic paradise was visualised and created. With a finely tuned script created in conjunction with the expert guidance of the Stourhead team, our original music and sound design and the voice talents of Kate Novak and Timothy Bentick, MBE, a story of extravagant wealth, tumultuous tragedy and a romantic vision realised comes to life.
Montacute House Mystery and Mischief 2022
Once again Resonix were called upon to deliver another memorable christmas at this spectacular South Somerset home. New original music, video material and sounds were created to tell the story of the mischievous mummers!
Bowlore at Glastonbury Abbey 2022 | Resonix Creative
We had a delightful time at Glastonbury Abbey in July 2022 with our good friends at Bowlore Medieval. During our previous time with Bowlore at Bishop's Palace we recorded many sound effects of weaponry, impacts, and general ambience. This year we returned with our own arsenal of speakers so that we could add ambience and music to Bowlore's wonderful event. We composed original music in a medieval style and sound design evocative of medieval battles (using some of the sounds recorded with Bowlore!). The outcome was a transformative experience for visitors as they walked through the grounds. A simple musical arrangement would grab their attention and as they got closer to Bowlore's camp, additional details in the sound design and music would start to appear - drawing them further in! Enjoy this short highlight video of the event!
Montacute House - Mystery of the Yuletide Feast 2021
In Winter 2021 Resonix Creative were approached by the National Trust Montacute House to realise the audio-visual content for their 'Mystery of the Yuletide Feast' trail. The trail which was in place from December 2021 to January 2022 followed the story of three original characters created by the team at Montacute House- each one a suspect accused of throwing an outrageous yuletide party for the servants whilst the Phelips family were away. The Resonix team set about recording authentic sounds around the house as well as vocal performances bringing the fanciful characters to life. In one room visitors may have heard the drunken revelry of a tipsy partygoer, in another the sound of whispering chambermaids and servants gossip amidst the aftermath of the celebrations. In addition to sound design, original music added an extra dimension to the experience as well as adding extra ambience to the Courtyard Cafe. Visitors could also spy silhouetted scoundrels in the wake of their merry-making via a digital video projection and accompanying sound design making for a very striking and realistic effect! For the finishing touch Resonix installed temporary ambient lighting effects for the Parlour, fireplaces and lamps to highlight important set pieces and maybe even a few clues that alluded to the true identity of the culprit...
'Corfe Castle As A Home' Audio Posts | Behind the Scenes [May 2021]
In time for the Summer half term holidays, Resonix Creative presented the 'Corfe Castle As A Home' Audio Trail project! Here, in this behind the scenes video, you can see the stages of production undergone to deliver the final product. From sourcing original sounds in and around the castle, adding a layer of authenticity to the mix, to a lovely sweeping score that elevates crucial moments along the way. These elements are then all knitted together with a narration provided by Ross Owen Williams and a script carefully penned by the team at Corfe Castle; verified by curators and historians.
Corfe Castle (Representing history through sound and music) - With animation [2018 - 2020]
Some years before Resonix Creative, Charles Harrison worked on an independent project with Corfe Castle as part of his final year dissertation at Bournemouth University. For this project he created an original audio experience, combining composition, sound design, and foley techniques. The composition was a creative interpretation of the full history of Corfe Castle, using sounds sourced from on site and music themes originally composed in the 11th-12th century. There are a few moments throughout the composition that symbolise key milestones in Corfe's rich history. Charles revisited the project a couple of years later and collaborated with Phil Rankin to make this animation. The animated version was subsequently shared on Corfe Castle's social media pages and played in the welcome centre on site in the year 2020. This work was a starting point of what would ultimately become Resonix Creative. For more information about this project in particular, visit: https://www.charlesevanharrison.com/corfecastle